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News zum X-Plane 10 [Archiv] - X-Plane Schweiz

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WoDi
23.12.2011, 10:02
Hallo zusammen,

ich mache mal einen neuen Fred auf mit News:


X-Plane 10.03 Beta 6

ATC:

Fixed bug preventing lowercase routings from working
Fixed numerous crashes in the ATC system.
Fixed bug causing AI planes to suddenly taxi through a hold short line wildly.
Fixed bug causing the view to change while using the arrows to navigate ATC menus.
Adjusted timers to let users communicate with ATC more easily.
Adjusted "off course" tolerances to make it less annoying.
Improved automatic layout generation at KTCM (and hopefully other airports that are long and thin)

Aircraft:

CRJ and other aicraft cockpits should work at night in HDR mode on OS X Lion.
Sim is more tolerant of missing textures - the rules now match v9 for OBJs.
Slight improvement to braking model to aid in erroneous aircraft drifting.
Baron 58: Added cockpit night lighting. Use the four lighting knobs under the copilot yoke to adjust.
F4 Phantom: Adjusted the flight model for better in-flight handling and more reasonable manners on approach and landing.
Fixed seg fault in weight/weapons window.

Rendering:

Fixed cut-off global lights on ATI hardware.





Gruß
Dieter

Bernhard60
24.12.2011, 12:57
Ich denke mal, wir öffnen 1 Topic und schreiben dann immer rein, wenn es ein neues Update gibt?

http://wiki.x-plane.com/Beta

Derzeit 10.03 Beta 6

ATC:

Fixed bug preventing lowercase routings from working
Fixed numerous crashes in the ATC system.
Fixed bug causing AI planes to suddenly taxi through a hold short line wildly.
Fixed bug causing the view to change while using the arrows to navigate ATC menus.
Adjusted timers to let users communicate with ATC more easily.
Adjusted "off course" tolerances to make it less annoying.
Improved automatic layout generation at KTCM (and hopefully other airports that are long and thin)

Aircraft:

CRJ and other aicraft cockpits should work at night in HDR mode on OS X Lion.
Sim is more tolerant of missing textures - the rules now match v9 for OBJs.
Slight improvement to braking model to aid in erroneous aircraft drifting.
Baron 58: Added cockpit night lighting. Use the four lighting knobs under the copilot yoke to adjust.
F4 Phantom: Adjusted the flight model for better in-flight handling and more reasonable manners on approach and landing.
Fixed seg fault in weight/weapons window.

Rendering:

Fixed cut-off global lights on ATI hardware.

Cedric Loup
27.12.2011, 23:36
Hallo Bernhard

Danke für die gut gemeinte Idee, aber einen Tag vor Dir hat Dieter die Selbe Idee gehabt und daher habe ich Deinen Thread bei Dieter angehängt.

Dieter war schneller und ist somit der Sieger..... Kicherman

......, oder sollte dies eine missglückte Übersetzung auf deutsch gewesen sein.

Liebe Grüsse

Cedric

WoDi
29.12.2011, 10:53
Die nächste Beta ist angekündigt. Ich habe es getestet, aber außer Navdaten ist noch nichts auf dem Server. Also "coming soon" abwarten.


X-Plane 10.03 Beta 7

ATC:

Fixed bug sometimes causing the wrong controller to be assigned during a taxi reroute (gnd vs twr)
Fixed bug preventing Delivery from giving clearances to people who were given gate holds for weather.
Runway Flow changes less unstable
AI Flies Plane now picks less silly destinations
ATC works properly with --no_sound options now
File Flight Plan menu item now properly disabled when necessary

No more seeing the inside of the clouds
No more seeing stars from inside the clouds
More (minor) frame-rate improvements
Weapons now move with wing flex
Wing flex a hair faster and titer
More runways displayed in the map, if there is room based on your texture resolution
Replay mode shows properly in IOS
172 starter dialed down a hair
A little more room for airport data in the low enroute map when you click on an airport... leaves room for frequencies with longer descriptions
When you create a navaid in the editing screen in the map page, you CAN see that navaid, making it easier to edit
Tire puffs from other planes should always be at right elevation



Gruß
Dieter

Stephan Manzek
29.12.2011, 12:46
Der Updater lädt mir gerade rund 10 MB Daten fpr 10.03b7 herunter ;)

WoDi
29.12.2011, 13:09
Bei mir nun auch ...

Gruß
Dieter

Hermann
05.01.2012, 08:16
X-Plane 10.03 Beta-8 is here now!

THIS is where it REALLY starts to get good.
We have tuned the cloud lighting, shadows, and especially city lighting, and the results are starting to get amazing.

Do this:

1: Get in any plane and go to KSEA.
2: Then go to the RENDERING OPTIONS window and hit the SET ALL REND OPTS FOR MAX SPEED button.
3: Then crank the streets and buildings and cars up as high as you dare and turn on HDR rendering and per-pixel liting.
4: Maybe set a nice wide field of view like 60 degrees, too, and the highest screen-res your monitor can support.

Set the time of day to nite and then go flying.. the city lights should really pop now... much more so than in previous betas at most settings. Play with multiple cloud layers around sunset to see some (more subtle) updates in the cloud liting as well.

THIS is how X-Plane 10 can look, and it is only the beginning!

Simply run your updater (with the BETA box checked!) to get the latest beta.

Have at it and let me know how it goes!

austin

WoDi
05.01.2012, 09:44
Da kann ich noch einen drauflegen:

X-Plane 10.03 Beta 9

Beta 9 is a quick fix to beta 8. Beta 8 was removed from distribution due to a fatal crash; all of beta 8's bug fixes are of course included in beta 9, as well as:

Fixed a Windows crash bug in beta 8.
Fixed missing runway and city lights at some monitor settings.
Restored framerate with clouds visible.
Fixed crash in ATC system on startup.
Fixed missing sunlight in planet-wide view.



Gruß
Dieter

Dietmar
05.01.2012, 11:16
Irgendwie komisch, das Ganze!
Den Hauptbug, nämlich den Adressenüberlauf, haben sie noch nicht gefixt!

Frank Wittfeld schrieb, dass dieses auf der Prioritätenliste ganz weit oben steht. Ben Supnik werkelt da auch schon seit einem Monat dran rum, bekommts aber bisher anscheinend auch nicht in den Griff.
Denen muss irgendwo ein kolossaler Irrtum unterlaufen sein. Ich verstehe auch diese doppelte Komprimierung der DSF-Dateien nicht.

Stephan Manzek
06.01.2012, 00:22
X-Plane 10.03 Beta 10

WoDi
10.01.2012, 11:41
X-Plane 10.03 Release 1

Performance:

Framerate improved for 2-d panel views and forward-no-HUD, particularly with HDR enabled.

Rendering:

Clouds look better.. best yet!

ATC:

Fixed some minor crashes
Improved approach altitudes slightly
Fixed step descents and made the descents a bit shallower.

Linux:

Fix crash when XRANDR is not installed.
Replay mode slider restored.




Gruß
Dieter

Dietmar
12.01.2012, 10:46
X-Plane 10.03 Release Candidate 2

Rendering:

* Fixed corrupt geometry at KBTR and other locations. (These were facade roofs being stretched off into space!)
* Sim will refuse to run with a clear error message for old non-supported hardware.

WoDi
13.01.2012, 18:56
Hallo Ihr X-Plane 10 ´er,

ist Euch bewusst geworden, dass ab dem Release 10.03r2 ein deutsches Handbuch beiliegt? Zu finden unter "Instructions".
Viel Spaß beim deutschen Lesen.

Gruß
Dieter

Stephan Manzek
13.01.2012, 20:08
Somit kann man sich den Kauf einer Neuauflage des Buches dann auch sparen. :D

Hermann
27.01.2012, 08:08
Tons of news for you today!

1: X-Plane 10.04 Beta-1 is here! This has a TON of tuning-tye bug fixes. 10.04 has TONS of stuff like "Real-Weather METAR reports are read more accurately" and "A-I ATC and A-I airplanes are now much smarter" and stuff like that. As people are using the sim, we are now finding the stuff that just needs to be tuned, perfected, and fixed to run just as well as anyone would want. With 10.04, we are starting to get pretty close to a pretty stable platform to work from.. THIS is a really nice build!

REMEMBER, 10.04 BETA-1 IS A BETA, SO YOU DO NEED TO CHECK THE 'GET BETA' BOX ON YOUR UPDATER TO GET IT!

2: CARENADO has just come out with a cool new add-on aircraft for X-Plane: A very nice Cessna 185... check it out here!
http://www.carenado.com/CarSite/Portal/index.php?accion=product&correl=66
As Microsoft FS-X fades further and further into oblivion, and Microsoft FLIGHT is shown as a videogame, the add-on developers are switching to X-Plane at a pretty decent pace now.. and Carenado is one of the companies leading the migration.. with very nice results!

3: From time to time, people ask me if I could just use GoogleMaps for scenery in X-Plane. I always stick with the plausible 3-D world that we are building because I like it a lot more... BUT, someone that wants to fly over GoogleMaps has finally put his money where is mouth is and made a little plugin that lets you do just that! This little plugin is totally amateur, and is done by someone in his spare time... so tech support and quality control are NOT guaranteed... BUT, if you wan to check out what it might be like to fly X-Plane over GoogleMaps, then you might try http://members.ferrara.linux.it/cavicchi/GMaps/#plugin
I cannot vouch for it's quality, but I am sure a decent number of people will be very interested to give this a try!

See all the notes here: http://wiki.x-plane.com/Beta
And grab the updater from http://www.x-plane.com if you don't already have it to update your copy of X-Plane.
AND REMEMBER, 10.04 BETA-1 IS A BETA, SO YOU DO NEED TO CHECK THE 'GET BETA' BOX ON YOUR UPDATER TO GET IT!

So, have at it and let me know how it goes!

austin

WoDi
27.01.2012, 10:14
And because we speak English here:


What’s Next After 10.03
Posted on January 23, 2012 by Ben Supnik

X-Plane 10.03 is now final; here’s a little bit of what’s coming up:

For a while we were “pushing” betas to all users via the auto-update system. We did this because we had critical crash fixes we wanted to get out quickly. Fortunately, that phase of the release is now over and 10.04 betas will only be available if you opt in and check the “beta” box in the updater.
For 10.04 we are continuing to tune performance, fix bugs, improve the look of the sim, etc. In other words, it’s more stabilization and polish.
Aerosoft has built a few custom and lego brick European airports for X-Plane 10; these will be available as part of the update for users who have scenery installed. This might be in 10.05 depending on how quickly I can get the installer/updater work done.
Tom is working more with the airport lego brick library using WED 1.2; I fixed some WED bugs last week and will try to get some releases out soon.

I’ll post more on framerate in the next few days.


So, dös war´s.

Have fun
Dieter

Dietmar
27.01.2012, 12:23
And because we speak English here:



Then we make progress in happily talking, you'll find this in Bens blog:

X-Plane 10.04 Beta 1

ATC:


AI Aircraft now climb/hold altitude better dramatically reducing the frequency of hearing ATC yell at them.
Protect against aircraft doing something WAY out of bounds like departing instead of taxiing or holding short.
Stability improvements
Step descents dramatically improved
ATC should now tell the user what approach they're setting them up for
ATC "Radio" box text color tweak
Fixed AI aircraft names

Lots of tuning and tweaking to make everything just right here in this release:


Plane should be able to hold still quite a bit better during runup, and not slowly drift with the brakes on!
Manifold pressure model is now improved to be more like real planes.
French and Spanish translation improvements to make the menus a hair more accurate in those languages.
Better vertical resolution of the NMEA strings for newer (real) moving maps that plot vertical paths as well.
More resolution in the FDR replays, so even little RC drones with small movements can have their paths recorded perfectly.
Cylindrical projection should be able to handle changing the screen-res on the fly with no problem now.
Better metar parsing: X-Plane should not be confused over various comments in the metars about the wind.
As well ATIS should report the visiblity accuratley in all cases. Earlier versions did not report the very low-vis cases correctly.
And, an option to re-scan real-weather to go along with re-download.
The heat-blurr rendering effect is now offset by the exhaust offset specified in Plane-Maker, which is useful.
As well, the heat blurr now draws for ALL planes, not just the one you are flying.
As well, you can specify the exhsust offset PER ENGINE!
Proper cloud textures used even if you have both cumulus and cirrus layers at the same time.
The yaw-string is visible for the gliders and helos.
A-I airplanes should be a bit more robust, really adding power if needed to get out of ditches or up hills, and not having systems break, rendering the plane stopped or otherwise motionless.
TCAS system should only call out guys with their transponder on...and the AI should only turn on their transponder for flight, not taxi! This is getting down to a pretty crazy level of realism, here.
New failure: brown-out! In the upper right of the first page of failures.

A pretty nice failure for helos, added for use in real military training now!
Aircraft and Attached Objects:


Aircraft can now have any number of attached objects; the interface is revamped to show this.
Attached objects now have per object control over LOD, shadowing, and pre-fill. These options let you tune your plane for maximum performance. Click the "More Info" button in the Plane-Maker screen to view a description of what the settings do and how they should be used.
The 747 and CirrusJet now have some of the pre-fill and shadow options set to improve 3-d cockpit framerates; we'll work through the other planes during beta.
Wing flex for v9 planes now defaults to off; this prevents graphic errors when the attached parts aren't authored to flex with the wings.
Plane-Maker taxi lights don't shine into the interior of the P-180.
Fixed culling and drawing of OBJ-based weapons in the sim and Plane-Maker

Other random stuff:


The fps test is fixed to not sit in the joystick calibration screen.
New smoke puff artwork



................................................

Soso, ATC, Aircrafts, Schatten usw., aber nichts über den overflow im virtual space, nichts über excluden von Autogenobjekten. All das, was der Szeneriedesigner braucht. Dafür aber ständige Farbänderungen des ground surface, das waren wieder MB an dds. Der WED 1.2 schon länger angekündigt, wird auch schon benutzt, aber lässt auf sich warten.
Langsam dämmerts mir, dass der XP10, jedenfalls bis jetzt, ein ziemlich unausgereiftes Produkt ist und man möglichst schnell auf den Frust der Leutchen reagieren wollte, die zu diesem Zeitpunkt begriffen hatten, dass der MS-Flight nur was für kleine Knäblein ist, die keine Scheu haben mit dieser Firma ein Super-Spar-Abo zwecks erhalt von Zusatzszenerien abzuschliessen.

Ist schon so, man kann es eben nicht Jedem rechtmachen.

WoDi
27.01.2012, 12:33
Bei den Worten "... Real-Weather METAR reports are read more accurately ..." fällt mir ein, dass ich wohl vergessen hatte an anderer Stelle zu bestätigen, dass die Frames mit knapp 1 f/s tatsächlich von dem METAR-File herrührten. Ich habe es tatsächlich geschafft, dass das File den X-Plane anhielt, aber nicht crashte. Das sofortige Neuladen der Datei bestätigte meinen Verdacht.
Das sollte ja nun der Vergangenheit angehören.

@Dietmar
Insofern gebe ich Dir recht, dass ich den Eindruck habe, als ob es nie vorher einen X-Plane gegeben hätte. Mir soll doch niemand sagen, dass der XP10 von Grund auf neu programmiert worden ist! Und aus dieser Sicht sind diese Unmengen an bugs nicht verständlich.

Gruß
Dieter

Dietmar
27.01.2012, 13:02
Ich habe es tatsächlich geschafft, dass das File den X-Plane anhielt, aber nicht crashte. Das sofortige Neuladen der Datei bestätigte meinen Verdacht.


Da muß man aber erst mal drauf kommen. Der XP ist doch sonst so pingelig und notiert alles. Unverständlich!